During this course, I was assigned to create a library of mathematical functions for a pre-built game in Unity and C#; after implementing the library of functions (‘.dll’-file), the game’s pre-written code needed to work as intended. A good exercise in which I practised applying some long forgotten, and also new, math knowledge (i.e. vectors, trigonometry, collision detection, speed & acceleration and an introduction to matrices). This project also further honed my programming skills in Unity and C#.